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Money system
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Topic: Money system (Read 651 times)
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Ding
Contributing Member
Jurassic Park
Money system
«
on:
20 Jun 2005, 06:33:04 »
this has probably been asked about before but i searched the forum and dident find much. What i want to do is have a kind of money system, where say yo uactivate a trigger it goes up by 100, i think this gan be done with logics, but i do not know how to make the money go up, e.g. i can set it to a certain number to start with like startmoney = 100, but idont know how to make it increase from the current number with another command, can someone help me please
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j-man
Guest
Re:Money system
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Reply #1 on:
20 Jun 2005, 07:31:32 »
startmoney = startmoney + 100
Now you'll be $100 richer
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Ding
Contributing Member
Jurassic Park
Re:Money system
«
Reply #2 on:
20 Jun 2005, 16:47:54 »
thanks
will this work in multiplayer as i know ofp has its probelms with logics through multiplayer
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"If I remain lost and die on a cross, atleast I wasn't born in a manger"
Chris Death
Former Staff
Finally Death's gonna get ya
Re:Money system
«
Reply #3 on:
20 Jun 2005, 17:17:31 »
startmoney = startmoney + 100; publicVariable "startmoney"
now you're $100 richer and everybody knows
~S~ CD
«
Last Edit: 20 Jun 2005, 17:18:11 by Chris Death
»
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How to use Waypoint type Scripted
Ding
Contributing Member
Jurassic Park
Re:Money system
«
Reply #4 on:
21 Jun 2005, 21:34:26 »
thanks, i was going to ask about that
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Ding
Contributing Member
Jurassic Park
Re:Money system
«
Reply #5 on:
22 Jun 2005, 20:09:35 »
New questio nrelated to this, how do i get it to desplay the amount of money to the player when the logic which plus 50's the total amount of money is activated, as in how do i get it to show the current amount of players money?
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OFPEC Forum
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Money system
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