Home   Help Search Login Register  

Author Topic: Getting planes to go where you command  (Read 875 times)

0 Members and 1 Guest are viewing this topic.

TAPNKEGS

  • Guest
Getting planes to go where you command
« on: 19 Jun 2005, 16:46:22 »
ok, checked a bunch of forum entries and editor depot stuff. i could not find the answer to my problem so here goes.

i have my group start in a C-47 (c-47) not linked to my group, engines running on the groud. i set up some move waypoints for where i want the plane to go and everytime the plane takes off... it NEVER goes there...it just goes out toward the ocean.

the other thing i noticed, is if i put a text effect on waypoints during its "suppossed" path, as soon as it starts to taxi to take off, it goes through all of them without being anywhere near them.

basicly i'm trying to get this plane to a point where i can drop my group off


any help would be appreciated thanks

Offline bedges

  • Administrator
  • *****
    • OFPEC The Editing Center
Re:Getting planes to go where you command
« Reply #1 on: 19 Jun 2005, 17:44:34 »
if you could put your scenario into a mini-mission we could help better.

when you say engines running on the ground, how did you do that?

when you say the chopper isn't part of the group, are they assigned as cargo?

see attached for an example...
« Last Edit: 19 Jun 2005, 17:44:44 by bedges »

TAPNKEGS

  • Guest
Re:Getting planes to go where you command
« Reply #2 on: 19 Jun 2005, 18:03:24 »
err i meant C-47 skytrain  transport aircraft.

i have the airplane on the ground with engines running because i have a man standing in front of the plane keeping it from taxi-ing until i trigger him to move, allowing the plane to then taxi and take off

quite simply i have the plane as the main unit in this problem then have a move waypoint toward the south east of the everon map and some sequential ones thereafter giving text cues.

the real issue is that as soon as the plane takes off. it doesnt obey any of the waypoints...it just heads out to sea and the "text" waypoints i set just go off one after another as soon as the plane moves..

im sure im just missing something simple here but i cant figure it out

thanks for the quick reply btw

Bluelikeu

  • Guest
Re:Getting planes to go where you command
« Reply #3 on: 19 Jun 2005, 18:10:43 »
I had the same problem with the plane going to the middle of nowhere while creating some enhanced bombing script. The best thing to do, is to create some sort of target (invisible H) where you want the plane to go. Then make the plane dofire the invisible H. Ofcourse the plane does not fire, but he fly directly over the location of the target.

Also, do you want him to land afterwards?

defcon

  • Guest
Re:Getting planes to go where you command
« Reply #4 on: 21 Jun 2005, 07:25:45 »
ok in have the problem with the landing.
I want that the plane lands on the main airport(like if u activate auto landing) and i can prod some other actions( get out, get in other car usw.)

but the damm plane doesnt land, not with the action command:

<str_action_land< not with the waypoints: get out , usw.

i think think there is a problem with th auto landing because with the heli all this works fine.

pls help me

 ??? ???

Offline Morglor9

  • Members
  • *
Re:Getting planes to go where you command
« Reply #5 on: 21 Jun 2005, 19:26:22 »
but the damm plane doesnt land, not with the action command:

<str_action_land< not with the waypoints: get out , usw.

that isn't the command for landing, it's just a string. to make something land, use:
Code: [Select]
plane1 land "LAND"
Cymbaline

qqqqqq

  • Guest
Re:Getting planes to go where you command
« Reply #6 on: 21 Jun 2005, 23:29:11 »
Give the plane a nice long straight approach to the runway from the south.

defcon

  • Guest
Re:Getting planes to go where you command
« Reply #7 on: 22 Jun 2005, 11:10:30 »
thx lot ... works fine  ;D