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Author Topic: Changing Texture paths.  (Read 1254 times)

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PRiME

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Changing Texture paths.
« on: 29 Jun 2005, 11:56:41 »
Just wondering what the trick is, I know howto hex edit etc but often when I change a path that is not same charactor length as there the other the model file becomes currupt.

Just wondering if there is any tips around on howto do this easily as I wish to correct some texture destinations.

I have looked into the Texture Changing tool etc but found it didn't work too well at all with my P3d, probably due to having too much data.

PRiME

  • Guest
Re:Changing Texture paths.
« Reply #1 on: 29 Jun 2005, 12:24:49 »
I heard this is best to do in Odol, anyknow know of a decent mlod to odol tool? I tried the bin thing but I don't trust it as it spits out errors all over the place.

PRiME

  • Guest
Re:Changing Texture paths.
« Reply #2 on: 29 Jun 2005, 12:59:34 »
Ok well I found that binit and all, seems that binarize.exe just crashes on me, odd that. Sigh

(perhaps wrong vb6 version, damn the lack of documentation)

PRiME

  • Guest
Re:Changing Texture paths.
« Reply #3 on: 02 Jul 2005, 07:28:23 »
ftp://www.gamezone.cz:8021/ofpd/unofaddons2/TxtPathSwap.rar

Life saver, is only for MLOD, use hex edit replace function for ODOLS .

Offline Planck

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Re:Changing Texture paths.
« Reply #4 on: 02 Jul 2005, 11:21:59 »
If you are wanting to change the texture paths for MLOD files it is much easier to do it with Oxygen.

ODOL files can be done in a hex editor, unless you feel like converting them back into MLOD first with ODOL Explorer..

Unfortunately ODOL Explorer does some strange things in the conversion process sometimes.


Planck
I know a little about a lot, and a lot about a little.