Getting the hang of things a bit more now, and I've just set up a script to fire off different endings (or continue if mission not complete).
Question is, how do I use one trigger around a rescue team to fire when I walk into it, but not have them fire it? If I set the trigger to WEST it fires right away, but there doesn't seem to be any option for just the player.
Is there a simple test for when the player has walked into it, but expluding other West units?
Edit:
Hmmm... Also, how do I set the player's score? Can't find a command except Score and SetScore for multi-player. I want to enable Objectives and set the score in the various end script sections, depending on what the player did.
Thanks in advance for help.