Thanks for the info General Barron,
Yup, didn't work well in MP, er... not at all. So how would I go about running the "addaction" line in the init.sqs file? I tried making a seperate sqs file for each action but I think some of the commands I used will not work in MP.
One of the options was for "intel", which triggers some global chat dialog and is suppose to make an empty marker visable. Works out fine in single but obviously not MP. (the dialog doesn't work, only the player that clicks it sees it)
As for another "addaction", I placed several resistance soldiers around the camp, after getting the intel, the contact tells the players that they can ask some resi's to join them if they want thier help. I used this in a sqs file for that.
[r1,r2] join player
player RemoveAction join1
deletevehicle tjoin1
exitThe soldiers tend to join only one player in the coop reguardless of who clicks the action. Also, when any of the players triggers the "addaction" it shows up for everyone reguardless of position on the map.