I have this config:
class CfgPatches
{
class boat
{
units[]={"Boat"};
weapons[]={};
requiredVersion=1.4;
};
};
class CfgModels
{
class Default
{
sections[] = {};
sectionsInherit="";
};
// some generic model requirements
class Head: Default
{
sections[] =
{
"osobnost",
"brejle"
};
};
class Man: Default
{
sections[] =
{
"head injury","body injury",
"l arm injury","r arm injury","p arm injury",
"l leg injury","r leg injury","p leg injury",
"medic",
"hlava",
"krk",
"zasleh"
};
sectionsInherit=Head;
};
class Vehicle: Default
{
sections[] =
{
"cislo",
"grupa",
"side",
"sektor",
"clan",
"podsvit pristroju",
"poskozeni",
"L svetlo",
"P svetlo",
"zasleh"
};
};
// ships
class Ship
{
sectionsInherit="Vehicle";
sections[]=
{
"zadni svetlo"
};
};
class BoatSMM: Ship{};
};
class CfgVehicles
{
class All{};
class AllVehicles:All{};
class Ship:AllVehicles{};
class SmallShip:Ship{};
class BoatW: SmallShip{};
class Boat:BoatW
{
scope=2;
vehicleClass="MyBoat";
displayName="Boat";
accuracy=0.5;
armor=50;
brakeDistance=5;
fuelCapacity=100;
crew="Army";
model="\boat\boat.p3d";
maxSpeed=70;
driverAction="ManActTruck5tDriver";
cargoAction[]={"ManActCargo"};
transportSoldier=5;
weapons[]={};
magazines[]={};
hasGunner=0;
hasCommander=0;
hasDriver=1;
driverIsCommander=1;
};
};
somehow the boat doesn't move..
Any idea what's wrong?