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Author Topic: another noob question  (Read 1165 times)

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che__guevara

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another noob question
« on: 08 Jun 2005, 14:27:26 »
I don't know how to make a whole group to switch a trigger.
Some of you will remember my yesterdays question about a gun. well, i got the gun in the truck, i want the sentries shoot as soon as someone got the pistol from truck, currently only works with leader...looks something like this:
              leader hasWeapon "revolver"
basically I don't know how to make that anybody from group that grab weapon switch the trigger.
I think is such a noobie quiestion tht nobody bother to explain
Thnx a lot

Offline THobson

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Re:another noob question
« Reply #1 on: 08 Jun 2005, 14:40:49 »
Well if:

leader hasWeapon "revolver"

works  then try:

{_x hasWeapon "revolver"} count units group leadername > 0


Offline The-Architect

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Re:another noob question
« Reply #2 on: 08 Jun 2005, 18:51:16 »
It's not a nooby question mate, I didn't learn the _x stuff for ages. Probably because I never needed to though. Maybe if I wanted it early I would have learned it sooner.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline THobson

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Re:another noob question
« Reply #3 on: 08 Jun 2005, 22:08:59 »
I agree.  It took me ages to get the hang of the _x stuff.  Mainly because most replies to questions do it the long way, so you don't get many examples.

Offline RujiK

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Re:another noob question
« Reply #4 on: 08 Jun 2005, 22:48:14 »
Hah! I had _x down pretty soon! however it took me ages to figure out you could make scripts OUT of the game, sadly. So all my missions were only mission.sqm with no scripts :/

I remember trying to make cameras in a trigger. Made me very mad it wouldnt work.
I like your approach, lets see your departure.
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che__guevara

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Re:another noob question
« Reply #5 on: 09 Jun 2005, 11:04:44 »
Well thank you all, it did work, I just copy and paste the _x stuff and works fine, i don't know wat it means tho, but it works  ;D
maybe wasn't a noob question; I thought that the solution was to group all and make the trigger go something like this:
GroupAlpha hasWeapon "revolver"
The thing is that i don't know how to group, never had to use it

Offline THobson

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Re:another noob question
« Reply #6 on: 09 Jun 2005, 12:13:30 »
I am glad it worked.

As an exercise why not go to the comref and look up each of the commands - that is how I figured out how to do stuff like this.