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Author Topic: rocket launcher smoke  (Read 2257 times)

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Grendel

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Re:rocket launcher smoke
« Reply #15 on: 27 May 2005, 05:45:14 »
Here you go...

It looks OK from the helicoptor's perspective, but from the side not so much...this is due to "meatballing" and maybe with a faster processor the smoke particles will look tighter...

At any rate, it works.

-Grendel

Offline penguinman

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Re:rocket launcher smoke
« Reply #16 on: 27 May 2005, 06:19:44 »
thank you so much! :)

but i absolutly have to know, for somthing else

how do you get the position of where a bullet hit the ground in a script.

Offline Nemesis6

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Re:rocket launcher smoke
« Reply #17 on: 30 May 2005, 21:36:19 »
That script makes my 2.6 ghz cry. I'm serious, I swear I can almost hear it cry out in pain.
I am actually flying into a star... this is incredible!

Grendel

  • Guest
Re:rocket launcher smoke
« Reply #18 on: 31 May 2005, 21:08:29 »
Quote
That script makes my 2.6 ghz cry. I'm serious, I swear I can almost hear it cry out in pain.


You can edit it to have a longer wait time between particle effects...Honestly I don't know why it is sucking so much power from your 2.6!

I'm running a 1.5 (an aging Alienware, but a 1.5 none the less), and it didn't have any noticable effect.
 

Offline penguinman

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Re:rocket launcher smoke
« Reply #19 on: 02 Jun 2005, 03:19:41 »
didnt cause any lag for me, and i added more partical streams so it wouldnt look like little dots,

improved?