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Author Topic: if one thing the other not  (Read 877 times)

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Offline 456820

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if one thing the other not
« on: 31 May 2005, 08:21:58 »
im wondering how i can delte a trigger half way a game ive tried
deletevechile trigger1
but didnt seem to work

ive got a trigger with a condition to detect when 3/4 of 2 squads are dead then it activates but when a different rigger activates telling you to retreat and you then run into a patrol and if they take out a few men then activates the first trigger asking for reinsforcements but its to late so after the second trigger is active i want to delee the first one how would i do that ?

Offline bedges

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Re:if one thing the other not
« Reply #1 on: 31 May 2005, 08:29:01 »
if the first trigger is named 'trigger1', then

Code: [Select]
deletevehicle trigger1
as part of the second trigger's 'on activation' field will work. it all comes down to what's in the condition field, but i'm afraid i can't really make head nor tail of the question to be able to offer more than that :-\
« Last Edit: 31 May 2005, 08:33:26 by bedges »

Offline 456820

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Re:if one thing the other not
« Reply #2 on: 31 May 2005, 08:30:18 »
ill try that aain but last time i tried it didnt work maybe i did something wrong any way thanks ill try that

Offline 456820

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Re:if one thing the other not
« Reply #3 on: 31 May 2005, 08:49:50 »
thanks Beges it works fine mustof been something wrong last time i tried anyway cheers