i have a script for for trackers hunting the player, but i need the trackers to give up if the player gets 2k away or if the player kills one of the trackers, ive tryed all that i know but they just wont give up lol , my script is below
_Player = _this select 0;
_Trackers = _this select 1;
#loop
_Trackers doMove getPos _Player
hint format["Distance away from the enemy %1 meters away",_player distance enemy1]
~15
? (alive Enemy1): goto "loop"