But that will not work for camcreated ammo. It also will not work for "kamakazi" attacks. The fired event handler would be fine for conventional attacks, but this script is meant to be more general than that. For my application it must allow a vehicle class object to destoy the bunker (specifically a Tomahawk missile). The Tomhawk is not an ammo type and it does not "fire" any weapon, rather it "kamakazies" the target. There are other ways to make the script only start when it needs to, and end when it need not run. At this point the script is a work in progress so I am not concerned yet with how I initiate it. All the suggestions I am getting so far have nothing to do with my original post. They are actaully off topic. My original question was about the transition of the building model from healthy to dead and what animations squence, if any, is used for that transition. Going into how I initiate the script deverges from my original question and topic. I certainly appreciate the suggestions, but they do not answer my original question. If someone has an answer to my orginal question and as an aside provides addtional information/suggestion, that is fine, but as it is I keep getting e-mails that someone as replied to my post, I get my hopes up that my question has been answered or that someone is pointing me in a direction that will help me find the answer, and instead it is other suggestions that really do not help me in this case.