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Author Topic: Making an Object Invinsible...  (Read 1071 times)

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xCIA_BlackThorn

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Making an Object Invinsible...
« on: 23 May 2005, 02:45:16 »
I have in the Condition of a Trigger:  GetDammage StaticNV > 0.1
                              On Activation:   StaticNV SetDammage 0

But this is not working because when i shoot the StaticNV, it is destroyed and does not regain its health as planned. Maybe I am going about this the wrong way?

Thanks in advance.
« Last Edit: 23 May 2005, 02:55:21 by xCIA_BlackThorn »

pazuzu

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Re:Making an Object Invinsible...
« Reply #1 on: 23 May 2005, 04:24:03 »
What's StaticNV?

There is a toughunit script for soldiers at the editors depot...

Offline bedges

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Re:Making an Object Invinsible...
« Reply #2 on: 23 May 2005, 09:47:12 »
a trigger may not be fast enough to catch the bullet as it were. i'd suggest adding a 'hit' event handler to StaticNV, which might be a wee bit faster.

EDIT - oh, and it's 'invincible' :P
« Last Edit: 23 May 2005, 09:48:02 by bedges »

Offline macguba

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Re:Making an Object Invinsible...
« Reply #3 on: 23 May 2005, 10:03:34 »
There have been a couple of threads on this in the last few weeks, try the forum search function.   ;)
Plenty of reviewed ArmA missions for you to play