Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Mushrooms
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Mushrooms (Read 799 times)
0 Members and 1 Guest are viewing this topic.
marcus3
Guest
Mushrooms
«
on:
10 Jul 2005, 00:09:08 »
ok i need help wiht a script that lets u "pick" mushrooms. so i made a script where u walk up to one and u the the action "pick mushroom" and when u walk away it gose away, and when u click the action the mushroom disapear's and u get some food. ok here is where i need help.
after u get pick 1 mushroom and walk up to a another one is disapear's and u get food but the action is still there! help please!
here is a mission so u can look at the script's and stuff. it is a not a pbo.
thanks
(did this in a hurry so forgive the speeling and other mistke's)
Logged
Triggerhappy
Contributing Member
Llama, it's what's for dinner.
Re:Mushrooms
«
Reply #1 on:
10 Jul 2005, 03:22:17 »
couldn't you just add the actions directly to the mushrooms?
then you just delete the mushroom and add to the food, no more shrooms, no more actions, no more problem
Logged
Sliding plane crash script
Arrest script
marcus3
Guest
Re:Mushrooms
«
Reply #2 on:
10 Jul 2005, 14:15:55 »
it is looking like i will have to do that :'(
o well
Logged
THobson
OFPEC Patron
Former Staff
Re:Mushrooms
«
Reply #3 on:
10 Jul 2005, 14:21:47 »
Its not a problem. In the inti.sqs put something like:
_mushrooms = [mush1,mush2....]
{_x addAction ["Pick mushroom", "PickMush.sqs"] } forEach _mushrooms
Logged
marcus3
Guest
Re:Mushrooms
«
Reply #4 on:
10 Jul 2005, 16:33:28 »
about the second line where should me be'a putten that?
Logged
marcus3
Guest
Re:Mushrooms
«
Reply #5 on:
10 Jul 2005, 16:58:04 »
ok lets see if i can make this a little easy'r on u guys
i placed a mushroom in its int i put
[this] exec "mushroom.sqs"
then the mushroom.sqs is this
#start
_mushroom = _this select 0
@(jason distance _mushroom < 2)
pick = jason addaction ["pick mushroom's","pickmushroom.sqs"]
#notyet
?(jason distance _mushroom > 3) : jason removeaction pick ; goto "start"
?(pick == 1) : goto "pick"
goto "notyet"
#pick
_mushroom setpos getpos trash
hint "u got some food"
food = food +5
pick = pick -1
goto "start"
then the pick.sqs is
jason removeaction pick
pick = pick +1
exit
and in the init.sqs i put
food = 0
pick = 0
there hope it help's
Logged
Triggerhappy
Contributing Member
Llama, it's what's for dinner.
Re:Mushrooms
«
Reply #6 on:
10 Jul 2005, 18:32:06 »
no no no
name the mushrooms
put thobson's snippet in init.sqs (both lines)
where he has [mush1,mush2....] put your mushrooms names
and then your action script would be:
_mushroom = _this select 0
deletevehicle _mushroom
hint "You got some food"
food = food + 5
exit
i don't see what your pick variable would do
ok?
Logged
Sliding plane crash script
Arrest script
marcus3
Guest
Re:Mushrooms
«
Reply #7 on:
10 Jul 2005, 18:47:24 »
well after i thought about it..........why whould mushrooms grow on a island out in the middle of the sea?
thanks for all u'r help tho
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Mushrooms
Top of page