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Author Topic: Sporadic covering fire  (Read 494 times)

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Offline bigdave003

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Sporadic covering fire
« on: 19 May 2005, 20:22:56 »
Is there a way to script an AI Sustained fire team so that the fire sporadically at a general area, i.e bursts of fire at intervals?

Cheers
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voodzia

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Re:Sporadic covering fire
« Reply #1 on: 19 May 2005, 20:29:01 »
I'm not sure if this is a right script for you but maybe you could try ITMS, or Invisible Target Management System by AgentFox2.

Edit: afaik noone has made a script for covering fire yet. But iirc AgentFox2 and General Barron are working on it - I mean they work independently so we'll get 2 different scripts.
« Last Edit: 19 May 2005, 20:33:02 by voodzia »

Offline bigdave003

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Re:Sporadic covering fire
« Reply #2 on: 19 May 2005, 20:38:27 »
Yep, thats good, thanks.
"From this day to the ending of the world we in it shall be remembered. We lucky few, we band of brothers. For he who today sheds his blood with me shall be my brother. "

Grendel

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Re:Sporadic covering fire
« Reply #3 on: 19 May 2005, 21:54:30 »
Quote
2 different scripts

lol make that 3...I've got one functioning right now...it uses the invis targets already in the BAS Tonal Addon (which if you do not have this...you should smack yourself soundly)

There are actually a few separate scripts for different types of covering fire, one uses invis targets spawned roughly halfway between the firing unit and the target that shift location along a randomized arc every second or so (spray and pray type)

The other one uses a precisely positioned invisible trarget and some math to create realtively accurate cover fire over potentially Loooooooong distances for units like enemy snipers and mgers (at 1000 m the rounds from HD units sprinkle the target area quite nicely but not tooooo ridiculously accurately) ...It also incorporates a feature where the firer's aim can be 'augmented" by the script, so that each shot has a user definable chance to be assisted right at  the target (to model aim refinement and spotting).  This basically will delete the bullet and camcreate one setvelocity'd right at a member of the target group. So to the target, it ends up looking pretty natural.

-Grendel