Hey, thanks for looking in...
I was trying to add a .jpg to my mission folder for a custom arm patch to be used by the BAS ranger/deltas.
I know about the limitations of .jpg files (2,4,8,16,32,64,etc) so I made one with 256X256 dimensions and 8 bit 256 colors.
When I used the setobjecttexture command, OFP gave me an error loading texture and a CTD. What did I do wrong?
Since the patches in the pack are .paa (and me no speakie .PaA) I am lost.
Thank you for your help or interest.
-Grendel