can sombody make a script that combines the default bis animations to make the AI move more fluidly,
EG: fixing the error where the AI turns in place but their feet stay still and the just rotate with out moving any part of their body, maby by making the AI play the walking forward animation when the want to turn in place but using set pos to keep them from going forward
EG2: a torso that is independent from the rest of the body so that the AI can point their gun around without turning their legs and hips.
EG3: the AI can move their gun to point it at a target faster
EG4: figiting and random movement for AI who have to stay in place for a long time. maby using the medic animation to simulate ajusting the boot straps.
all that kinda stuff.
thanks-