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Author Topic: AI fluid movement scripts  (Read 651 times)

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Offline penguinman

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AI fluid movement scripts
« on: 16 May 2005, 01:29:52 »
can sombody make a script that combines the default bis  animations to make the AI move more fluidly,

EG: fixing the error where the AI turns in place but their feet stay still and the just rotate with out moving any part of their body, maby by making the AI play the walking forward animation when the want to turn in place but using set pos to keep them from going forward

EG2: a torso that is independent from the rest of the body so that the AI can point their gun around without turning their legs and hips.

EG3: the AI can move their gun to point it at a target faster

EG4: figiting and random movement for AI who have to stay in place for a long time. maby using the medic animation to simulate ajusting the boot straps.

all that kinda stuff.
thanks-
« Last Edit: 16 May 2005, 01:37:23 by penguinman »

Uldics

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Re:AI fluid movement scripts
« Reply #1 on: 16 May 2005, 07:29:32 »
That needs addon remodeling and making them more ressource eating. Inmission script wouldn't help. Maybe not possible at all due to game engine definition of a soldier unit.

Offline SickSidewinder

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Re:AI fluid movement scripts
« Reply #2 on: 16 May 2005, 16:13:19 »
if u press "x" or "c" on your keyboard while standing or lying down, you will see the animation is already there for part of what you want
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