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Author Topic: The Rambm Workshop Have Changed Mod  (Read 3281 times)

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Offline RolsRois

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The Rambm Workshop Have Changed Mod
« on: 11 May 2005, 14:09:33 »
Hi All, Im Rols Rois From The "Rambm" Workshop.
Now For The Adminstors, Wait Before U R Going To Lock This Messege Cause i Putted It On The Right Forum ( I Think).

ok Now, We Had Some Problems With Real Life Mod, So We Decided To Create A New Mod Called "Fallen Heroes".

In This Mod You Are Playing A Jewish Man, In WW2, That Ran Away From The Germen's Camp, And You Are Creating A Resistence Camp Among The Other Jewish, And You Are The Leader.
Now We Decided That In The End U Shall Catch The Dude That Killed Ur Family, But Ok, we Need Some Ideas For The Missions There.
(Adminstores I begg You Dont Lock This)
Rambm Workshop, A New way of playing OFP
http://www.freewebs.com/rambm/
yes its on freewebs! Got a problem?

Offline 456820

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Re:Real Life Mission
« Reply #1 on: 11 May 2005, 20:55:02 »
no i dont see why this should be locked thats one reason the missions idea board is here.
I like the sound of this
A good idea 'Dynamic' thats crucail in this kind of campaign/mission
Basically a large script where you can aproach people and recruit them and another script wich calcualtes how many men you have how many dead and so on.

And then thats where that links in to this the player makes his own missions within the camapign for example
Im given an option of chocies capture german town, erm kill german officer, capture convoy.
Anyway there just basic idea when i chse thisit goes into a map view where you can use markers wich creates some men there then you place another marker where you want them to move basically you can chose what you want to do with in the mission.

So it actually feels like you are starting your own resistance team (have you ever seen that platoon comander thing was in i think it was Sui's The black gap mission wich lets you take command of multiple squads with movable markers) basically that but with limited men due to how many you have and if you have so many killed the Resistance fighter give up and you are on your ownand therefore game over. Or if you have over a certian amont of menyou have a mission capture enemy stronghold where the person who killed your family is. So you go off and kill this guy.

Then Complete. That idea on its own would get a 9 due to heavy scripting but some of those scripts are allready in the editors depot but if oy umake this campaign i will definaltely play it if its like that idea obdviously you can chose your own missions in it.

Dubieman

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Re:The Rambm Workshop Have Changed Mod
« Reply #2 on: 12 May 2005, 03:05:02 »
This won't be locked if we don't resort to flaming and yelling and nasty capitals.

Mission ideas:
-sabotage of german railways or convoys
-freeing others
-random "fear" killings
-pyschological warfare
-targeting trainees
-messing with towns

Stuff along those lines, rather nasty, but then again, war isn't all fun and games. ::)

Offline Sui

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Re:The Rambm Workshop Have Changed Mod
« Reply #3 on: 12 May 2005, 06:09:01 »
Provided tempers don't flare (again), this thread will remain open.

Bear in mind that this is a very sensitive subject, and the potential to offend people is very high...

Gunther01

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Re:The Rambm Workshop Have Changed Mod
« Reply #4 on: 12 May 2005, 13:13:47 »
Attacking Kraut convoys
assassinations
get captured and you have to escape
rescue some Jews that are being tormented in town.

Offline 456820

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Re:The Rambm Workshop Have Changed Mod
« Reply #5 on: 12 May 2005, 19:48:55 »
a few others

- Attack a German Consentration camp
- Some udercover missions wouldnt be a too bad an idea
- Stealing German suplies in the night time basically break into a camp and drive of with food and ammo
- Blowing up some crucail German positions like an armoured bridge wich they transfer suplies from.

There just a few ideas

Offline RolsRois

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Re:The Rambm Workshop Have Changed Mod
« Reply #6 on: 13 May 2005, 00:11:57 »
Oh My, I Can't See  Many Replays In The Board...
Well Those Ideas Are Great, But I Whould Like Some More, I've Been Thinkin', Maybe I Should Prepare One Of Those First Missions, You Are Going To Villages And Stuff like That, And You Can Recruit People, Now There Are 2 Options:
-they whould join ur group
-they'll call in the cops/army

Is That A Good Idea?(Answer Of Suffer!!!! Just Kidding)
Rambm Workshop, A New way of playing OFP
http://www.freewebs.com/rambm/
yes its on freewebs! Got a problem?

Offline RolsRois

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Re:The Rambm Workshop Have Changed Mod
« Reply #7 on: 13 May 2005, 00:14:03 »
And Sui, It's An Honur To Have You Replaying On My Topic (All Hail To King Sui*General Announcements*)
Rambm Workshop, A New way of playing OFP
http://www.freewebs.com/rambm/
yes its on freewebs! Got a problem?

marcus3

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Re:The Rambm Workshop Have Changed Mod
« Reply #8 on: 15 May 2005, 00:08:30 »
Wow good ideas
i like the idea of undercover work.

Offline Tyger

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Re:The Rambm Workshop Have Changed Mod
« Reply #9 on: 15 May 2005, 16:34:43 »
Intel gathering, then retreating to your house and radio intel back to American/UK bases. Of course you'll be discovered possibly, etc.
"People sleep soundly at night only because rough men stand ready to do violence on their behalf." - George Orwell

MSG Mike Everret - We Will Never Forget - '75-'08

marcus3

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Re:The Rambm Workshop Have Changed Mod
« Reply #10 on: 16 May 2005, 18:20:04 »

Offline Artak

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Re:The Rambm Workshop Have Changed Mod
« Reply #11 on: 16 May 2005, 19:20:36 »
Remember folks/marcus3, the Mission Ideas -board is not a place to do advertising. Just discussing about mission ideas will do.
Not all is lost.

Offline RolsRois

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Re:The Rambm Workshop Have Changed Mod
« Reply #12 on: 16 May 2005, 21:12:53 »
This Is About The MOD, Marcus And I Are On The Same MOD, Is That Ok Or Not? :D
Rambm Workshop, A New way of playing OFP
http://www.freewebs.com/rambm/
yes its on freewebs! Got a problem?

StonedSoldier

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Re:The Rambm Workshop Have Changed Mod
« Reply #13 on: 17 May 2005, 11:03:48 »
i think just the escape alone could be quite a fun mission, escape from a camp then run thro forests while wehrmakt troops hunt you down, hide in towns...you know the stuff

Offline Artak

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Re:The Rambm Workshop Have Changed Mod
« Reply #14 on: 17 May 2005, 16:28:39 »
Quote
This Is About The MOD, Marcus And I Are On The Same MOD, Is That Ok Or Not?

It's perfectly ok by me that you're working on the same MOD.  :)
Not all is lost.

marcus3

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Re:The Rambm Workshop Have Changed Mod
« Reply #15 on: 19 May 2005, 14:55:33 »
@artak ok sorry mate ;D
Updates!
well i am working on a new web site that will have our fourm!
ummm
thats all..........

Offline Artak

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Re:The Rambm Workshop Have Changed Mod
« Reply #16 on: 19 May 2005, 17:50:11 »
Instead of learning from my advice, you repeat yourself. This time advertising a website on the works.  ::)

I wish all the best for your mod and missions. Still, I have no choice but to lock this topic, because the discussion has diverted from a mission idea to advertising a mod.

#locked
Not all is lost.