The campfire is configured under NonStrategic in the cfgVehicles section.
class Static: All
class Building: Static
class NonStrategic:Building
class Fire:NonStrategic
{
scope=2;
simulation="fire";
sound="Fire";
vehicleClass="Objects";
icon="Unknown_object";
model="ohniste";
displayName="$STR_DN_FIRE";
accuracy=0.2;
typicalCargo[]={};
mapSize=1.2;
cost=0;
armor=20;
class Smoke
{
interval=0.01;
cloudletDuration=0.9;
cloudletAnimPeriod=1.0;
cloudletSize=0.1;
cloudletAlpha=0.8;
cloudletGrowUp=0.4;
cloudletFadeIn=0.0;
cloudletFadeOut=5.0;
cloudletAccY=-0.1;
cloudletMinYSpeed=0.3;
cloudletMaxYSpeed=1.5;
cloudletShape="cl_basic";
cloudletColor[]={1,1,1,0};
initT=1000;
deltaT=-500;
density=0.5;
size=0.1;
initYSpeed=1.7;
timeToLive=1.00000002004088E+20;
in=0.0;
out=0.0;
class Table
{
class T1
{
maxT=0;
color[]={0.8,0.8,0.8,1};
};
class T2
{
maxT=900;
color[]={0.3,0.3,0.3,1};
};
class T3
{
maxT=1000;
color[]={1,0.5,0,0.5};
};
};
};
Hope that helps just a touch.
Planck