Both the scud_strella_proxy and the scud_strella_ohen can be camcreated, the _ohen just has the flame texture. I actually use the _ohen for when it is blasting off and the _proxy for after the fuel "burns out" (scripted time of thrust).
I did some playing with the geometry mass numbers and now the missile no longer flips arround erratically, but now it will not tilt with changes in velocity. So I think the geometry, including mass, does effect the way it responds to ofp "wind resistance".
Here is something else I found. If I convert the OLOD files to MLOD, but then do no other changes, I still have problems. MLOD models load OK and show up when I createVehicle them, but they will not tilt or change direction when I change the velocities. But the original OLOD models tilt and change pointing direction very nicely with changes in velocities. So, maybe the OLOD to MLOD conversion is loosing something?
With all the desire to have a setpitch command I was so pleased to find that the scuds do not need a setPitch with proper velocity manipulation, but this problem is very frustrating. Why should it behave differently if the model is MLOD instead of OLOD? Maybe I should try to convert it back to OLOD after I recenter the model. But I do not know how to do that, are there any good programs for going from MLOD to OLOD? I tried BinarizeIT, but I keep getting erros with that.