Home   Help Search Login Register  

Author Topic: FOG??  (Read 2337 times)

0 Members and 1 Guest are viewing this topic.

Anubis-LOC

  • Guest
FOG??
« on: 16 Sep 2002, 19:02:51 »
is it possible to create fog and adjust its density? I know i've seen this some where and cant find it again. Also, can it be limited to a cetain area?

Offline Black_Feather

  • Former Staff
  • ****
  • I'll never forget you Daisey.
Re:FOG??
« Reply #1 on: 16 Sep 2002, 19:47:49 »
you set the fog like this

0 SetFog 1

the first number is how many seconds the fog will appear and the second is the fogs density, 1 is full fog 0 is none.

Anubis-LOC

  • Guest
Re:FOG??
« Reply #2 on: 16 Sep 2002, 20:15:31 »
Thanks Black_Feather    :D

Bomberman

  • Guest
Re:FOG??
« Reply #3 on: 16 Sep 2002, 21:58:34 »
i thinnk it would be cool if you could use the drop command with resistance to make "real" fog using smoke and stuff. SCRIPT?!

US-NATO_Term

  • Guest
Re:FOG??
« Reply #4 on: 16 Sep 2002, 22:51:12 »
or whe nur editying ur mission, and selecting what day it is and that crap, the first bar is weather, the second is fog, so the higher the bar the more foggy it will be :) but i dont know what the other 2 do at the bottom....... ???

Softball

  • Guest
Re:FOG??
« Reply #5 on: 17 Sep 2002, 00:41:03 »
The second weather bar is the "forcasted" weather.

For example, you could set the top 2 bars for sunny (Top top Slider to the far right) and no fog (Bottom Top Slider to the far left). Then if you wanted it to rain and become foggy after a certain amount of time, you would set the bottom top slider to the far left, and the bottom bottom slider to the right accordingly. The farther to the right the Bottom slider(both top and bottom) is, the more fog you will have, in game and forcasted.

Hope this helps.

--Softball

Hit_Sqd_Maximus

  • Guest
Re:FOG??
« Reply #6 on: 08 Oct 2002, 02:39:16 »
you set the fog like this

0 SetFog 1

the first number is how many seconds the fog will appear and the second is the fogs density, 1 is full fog 0 is none.

Put that in the description.ext? or the mission.sqm  ???

Offline Black_Feather

  • Former Staff
  • ****
  • I'll never forget you Daisey.
Re:FOG??
« Reply #7 on: 08 Oct 2002, 04:29:30 »
you can activate it from a trigger or waypoints onactivation field or in a script.