Im working on a Patriot Missile Launcher, and i need some help....
Is there anyway to get proxy weapons to rotate with the gun turrent...?
I'm guessing no, so i tried a static approach with scripts....
where the missile is part of the turrent and set the missile texture to nothing when it is fired....
I did the "sections" command in the .cpp
class CfgModels
{
class Default {};
class Vehicle: Default {};
class Patriot: Vehicle
{
sectionsInherit="Vehicle";
sections[]={"zmi01", "zmi02","zmi03","zmi04"};
};
};but i cant get the missile to dissapear ....when i use this command...
launcher setobjecttexture[0, ""]Any help?