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Author Topic: Units start in vehicles  (Read 603 times)

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Goatcheese

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Units start in vehicles
« on: 03 May 2005, 11:35:41 »
hey guys
just wondering if theres a way to get units to start in vehicles of any sort at the beginning of a mission

thanx

Offline macguba

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Re:Units start in vehicles
« Reply #1 on: 03 May 2005, 12:00:10 »
Check the moveInXXX and assignAsXXX commands in the comref.    You need both, otherwise the game does not "know" the loon is in the wagon.
Plenty of reviewed ArmA missions for you to play

Goatcheese

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Re:Units start in vehicles
« Reply #2 on: 05 May 2005, 10:33:50 »
ok thanx ill check it out

Goatcheese

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Re:Units start in vehicles
« Reply #3 on: 05 May 2005, 11:01:27 »
wow thanx it worked.....i only needed to use the 'MoveInCargo' command though ;D ;D ;D

Goatcheese

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Re:Units start in vehicles
« Reply #4 on: 05 May 2005, 11:04:28 »
hmm one more question.......i need my guys to get out quickly otherwise they get wasted.....they get out normally but its not fast enough....is there a 'ordereject' script or something...coz i need them to just pile out asap ???

Offline sharkyjoe

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Re:Units start in vehicles
« Reply #5 on: 05 May 2005, 18:10:26 »
I would use a script from the Editors Depot to eject them. A Helio eject would work just fine, assume that you are to use a trigger for that. Otherwise it may look a little out of place these guys just POPPING out of vehicles, well they do that now, but even more so with direct code of unassignvehicle.
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