I get an error when trying to run that program: "Cannot find main class".
Anywho... this would be a pretty cool program, I think. I would definately like to see it, although I'm honestly not sure about whether it would be useful or not. I do have some suggestions though:
For the GUI, it might be most intuitive to stick with OFP's interface. I can't think of anything that I would like to see added/changed about OFP's interface, so why not stick with what everyone already is used to using?
Actually, you should change the load/save interface into a more 'standard' load/save dialog, that lets you navigate thru your computer, instead of being linked to a specific directory.
One thing you will need to include with the program is some way to add new units into the editor. This could be done manually, by having the user edit a text file or something, but it would be a real pain in the butt. What would be nice is a little 'addon scanner' program where you can just drop a .pbo file onto it, and it will parse the addon's config.cpp to find the appropriate classnames to add in. There was a .pbo decryptor released very recently that had the ability to view files inside of it without decompressing the whole .pbo. Perhaps the author could help you with that. I'm not sure how to look at config.bins, but perhaps the CoC people could help with that...
Keep in mind addons also can add sounds, music, markers, and other types of things into the editor as well. The markers would be the problem, of course...
Along those lines, the ability to add new maps in would be good as well. I'm not sure how island addons are made, but I would assume that there must be some picture file in the addon that stores the island's editor map. Oh yeah, the maps can be found on the OFP CD, in PDF form, I believe.
Actually, a very useful thing to include would be a breifing and overview editor. \
That's all I can think of. Looking forward to seeing some development
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