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Start Prone in Fortress
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Topic: Start Prone in Fortress (Read 665 times)
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cirkut5732
Guest
Start Prone in Fortress
«
on:
01 May 2005, 23:41:24 »
Hey guys!
Quick Question. I need to have a few loons start prone in either fortress 1 or 2, I cant remember wich one, but it's the one you have to be prone to shoot out of
Do i need a script or is there a certain init line?
thanks
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macguba
Former Staff
Re:Start Prone in Fortress
«
Reply #1 on:
02 May 2005, 00:05:16 »
Init field
this setUnitPos "down"
not guaranteed.
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Plenty of
reviewed ArmA missions
for you to play
cirkut5732
Guest
Re:Start Prone in Fortress
«
Reply #2 on:
02 May 2005, 00:52:24 »
Thanks again mcguba
I will try and post back within the next 20 minutes
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cirkut5732
Guest
Re:Start Prone in Fortress
«
Reply #3 on:
02 May 2005, 01:22:44 »
Thanks Mcguba,
Worked great, took me a sec to position the loon in the fortress but all in all it worked great
Thank You!!
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KEVIN_OFP
Guest
Re:Start Prone in Fortress
«
Reply #4 on:
02 May 2005, 02:14:32 »
Hey thanks for this post, because in my fortressmania mission, i had same problem, i assume it will be fixed now.
Kevin_ofp
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RujiK
Members
KoKo Puh-Fizzles!
Re:Start Prone in Fortress
«
Reply #5 on:
02 May 2005, 04:12:57 »
If you want him to start prone instantly you will have to do a switchmove, However I have forgotten the name of it...
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I like your approach, lets see your departure.
Download the New Flashlight Script!
macguba
Former Staff
Re:Start Prone in Fortress
«
Reply #6 on:
02 May 2005, 09:51:40 »
You can easily find it using the demo mission showing all the switchmoves that ponq and I made. It's in the Ed Depot. Remember that some switchmoves don't work from the init field.
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Start Prone in Fortress
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