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Author Topic: Suicide Bombers  (Read 934 times)

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BlackDeath7

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Suicide Bombers
« on: 30 Apr 2005, 19:51:23 »
hey guys,

I am trying to make a mission based in the Middle East.  However my mission requires suicide bombers, both men and vehicles.  Does anyone know how to make this happen?  My guess is some kind of script, but I am not sure.

Offline sharkyjoe

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Re:Suicide Bombers
« Reply #1 on: 30 Apr 2005, 21:17:57 »
Try the Editors Depot for the car/truck bombs and then I thought I saw personal/human bomb on an add-on. Some site, try Cech site, or Google it.
The Tute for car-bomb is good.
Remember the 7 Ps??--- Proper Previous Planning Prevents Pathetically Poor Performance

Offline macguba

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Re:Suicide Bombers
« Reply #2 on: 30 Apr 2005, 21:47:47 »
Somebody did this, or attempted it, a long time ago.    if you search the forum, going back a long way, you may find something helpful.    It is perfectly possible and yes the solution is a script.     Modifying a car bomb script is probably a good way to go.
Plenty of reviewed ArmA missions for you to play

DBR_ONIX

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Re:Suicide Bombers
« Reply #3 on: 30 Apr 2005, 22:05:48 »
Code: [Select]
_guy = _this select 0
_target = _this select 1

#loop
~2
?(_guy distance _ target) < 10:GOTO "explode"
goto "loop"

#explode
blah123123 = "laserguidedbomb" camcreate getpos _guy
; optional next line
deletevehicle _man

EXIT

Use.. [this,targetLogic] exec "scriptname.sqs" in the bombers INIT field

targetLogic is a gameLogic, named targetLogic

Basicly, it checks every 2 seconds if the bomber is <10 meters from the target, if he is, then blow him up.

The same will work on cars, just put it in it's init, and give it a waypoint ;)
- Ben

Offline dmakatra

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Re:Suicide Bombers
« Reply #4 on: 30 Apr 2005, 23:11:20 »
The first script I ever written was a suicide bomber script. It's in the editors depot. It's a bucket of horse shit but at least it works. Even with cars. Yay. :P

:beat: *Gets Shot* :beat:

Offline Peter_Bullet

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Re:Suicide Bombers
« Reply #5 on: 01 May 2005, 06:17:15 »


Use.. [this,targetLogic] exec "scriptname.sqs" in the bombers INIT field

targetLogic is a gameLogic, named targetLogic

Is that targetLogic a special kind of gamelogic affected by the game? Or is it the same as ex. "sss" named gameLogic? I'm curious....

BlackDeath7

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Re:Suicide Bombers
« Reply #6 on: 03 May 2005, 21:31:26 »
Thanks guys