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patrol script
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Topic: patrol script (Read 509 times)
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beretta
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patrol script
«
on:
12 Apr 2005, 20:07:31 »
is it possible for a easy command maybe in the unit init for a unit to patrol to point A to B
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Planck
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I'm never wrong ....I'm just not always right !
Re:patrol script
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Reply #1 on:
12 Apr 2005, 20:26:17 »
Thats what waypoints are for in the editor, try them out.
Planck
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I know a little about a lot, and a lot about a little.
DBR_ONIX
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Re:patrol script
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Reply #2 on:
30 Apr 2005, 17:12:08 »
or
unitname move getpos logic1
Where logic1 is a game logic you want them to move to
- Ben
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patrol script
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