Home   Help Search Login Register  

Author Topic: turn on/off  (Read 719 times)

0 Members and 1 Guest are viewing this topic.

Offline 456820

  • Contributing Member
  • **
turn on/off
« on: 03 May 2005, 15:54:10 »
hey
im wondering how to be given an option menu when the player is less that 1m away from an object as turn on and when its on give it the same option but turn ofd wich also turns music on and music off

ProudPotter2490

  • Guest
Re:turn on/off
« Reply #1 on: 03 May 2005, 16:17:49 »
Hey 456820.
I've just had a thought. You could always define the music as a sound (ie: voices) and attach the this say "myMusic" command to the radio. Unsure of if it would work but I can't see why not unless empty objects can't talk ::)! Good luck!
ProudPotter2490 :afro:

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:turn on/off
« Reply #2 on: 03 May 2005, 16:21:58 »
Yes, that would work.    Add the action to the radio, so it appears automatically in the player's action menu when he gets close enough.
Plenty of reviewed ArmA missions for you to play

Offline 456820

  • Contributing Member
  • **
Re:turn on/off
« Reply #3 on: 03 May 2005, 16:32:36 »
what the line to detect if the player is less than 1m away from it

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:turn on/off
« Reply #4 on: 03 May 2005, 16:34:24 »
If you really do want it to be 1m then you need a trigger 2x2 player present.
Plenty of reviewed ArmA missions for you to play