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anims
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Topic: anims (Read 583 times)
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MOC_XIII
Guest
anims
«
on:
24 Apr 2005, 01:12:38 »
If a unit is in an aiming anim, he is froze and can just shoot, right?
Is there a way to quickly take him out of the anim, reload, and go back into it?
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Flauta
Members
There is no knownledge, that is no power
Re:anims
«
Reply #1 on:
25 Apr 2005, 03:51:01 »
maybe when the magazine is emprty making him to switchmove "null"
and ? unitready loon == true : switchmove "anim"
or smotihing like that...
unitReady
Type of returned value:
Boolean
Description:
Check if unit is ready. Unit is busy when it is given some command like "move" until the command is finished.
Example:
unitReady player
not really know how to use it
«
Last Edit: 25 Apr 2005, 03:53:12 by Flauta
»
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Blanco
Former Staff
Re:anims
«
Reply #2 on:
25 Apr 2005, 03:56:42 »
Do you mean a custom aiming anim?
If so , read
this
(second time this week...
)
Because a unit is not frozen with "crouchtocombat", when he's out of ammo he will reload automatically.
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anims
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