I want to create a sound object.
I put an empty Abrams and a sound object on an empty map. In the mission file I found the following:
   class Vehicles
   {
      items=2;
      class Item0
      {
         position[]={6208.428223,337.511169,6405.082031};
         id=1;
         side="EMPTY";
         vehicle="Dog";
         skill=0.600000;
      };
      class Item1
      {
         position[]={6221.935547,335.428680,6398.851563};
         id=2;
         side="EMPTY";
         vehicle="M1Abrams";
         skill=0.600000;
      };
   };
So the sound for a Dog and an empty Abrams both just empty objects.
To create another empty Abrams I have a trigger with the code:
snd = "M1Abrams" createVehicle getPos player
But when I try to create a sound object in the same way:
snd = "Dog" createVehicle getPos player
OFP crashes to windows.
Does anyone have any experience with this?