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Author Topic: End a mission smoothly  (Read 1143 times)

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Offline wcrvieira

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End a mission smoothly
« on: 18 Apr 2005, 17:26:59 »
Hi all!
Here am I again... I guess I start to be a real pain in the ass  :-[

Well the problem that brought me here is this:

I have my mission in betatesting and many people complained it ends too soon, and I want it to end more smoothly!
I used a trigger making a mission end if all generals are dead and as soon as you kill the last one, BAAM mission debrief happears... :(
I want to delay a bit the debriefing screen...


Anyone can help me? I am a total newb in this stuff!  :'(

Thanks in advance!
I really apreciate...

LAter!
BV

Serial Killer

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Re:End a mission smoothly
« Reply #1 on: 18 Apr 2005, 17:31:06 »
Go inside of that trigger, press effects button. You'll see those sounds, etc. on it. Ok, you see that Text panel? Write there Mission completed, so when you have killed the generals, there comes a message Mission completed and mission will end in 5-10 seconds.

Offline bedges

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    • OFPEC The Editing Center
Re:End a mission smoothly
« Reply #2 on: 18 Apr 2005, 17:49:05 »
alternatively, in your end trigger, where it says countdown/timeout, make the values in the max/min/mid boxes about 5 in each - see attached.

« Last Edit: 18 Apr 2005, 17:49:59 by bedges »

Offline sharkyjoe

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  • Have you taken a BMP out at 500 meters??
Re:End a mission smoothly
« Reply #3 on: 18 Apr 2005, 22:08:01 »
I may also add that in the Effects area the camera angle and rate it zooms around effects is there. For Example go in and select Camera: Around slow zoom and Postion: Top front. while you're in there throw music in, like track 16.
And go do like Bedges and S.Killer say.
Remeber the Camera will be positioned right where the Trigger is located for the ending. So it can be anywhere.
Once I put one in a burned out church with lighting on a few Guys standing around, inwhich it was nowhere near the action, it looked pretty neat.
Remember the 7 Ps??--- Proper Previous Planning Prevents Pathetically Poor Performance

Offline Morglor9

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Re:End a mission smoothly
« Reply #4 on: 18 Apr 2005, 23:09:11 »
also, you could have the player get to an extraction point after killing all the generals. extraction points are usually a good way to end a mission and tie up a story.
Cymbaline

Offline 456820

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Re:End a mission smoothly
« Reply #5 on: 19 Apr 2005, 16:07:19 »
if you have any sidetext use something well if you have it in a script and the last person says something then after 5 seconds put
complete = true
then in the end trigger use
condition = complete
so that will wait until the variable complete is true then end ths mission

Offline wcrvieira

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Re:End a mission smoothly
« Reply #6 on: 19 Apr 2005, 16:10:11 »
Thank you all...

Really (x5) apreciated!!!

LAter!
BV

 ;D