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Author Topic: evil peeps shooting innocent bystanders please?  (Read 1053 times)

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bootneckofficer

  • Guest
evil peeps shooting innocent bystanders please?
« on: 19 Apr 2005, 20:15:05 »
basically i want a squad to sneak into a village and kill all the civilians or start shooting and the civilians to run away

anybody have any ideas on this?


bootneckofficer

Offline 456820

  • Contributing Member
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Re:evil peeps shooting innocent bystanders please?
« Reply #1 on: 19 Apr 2005, 20:20:59 »
try using the
dotarget
and
dofire
commands for example
soldier1 dotarget target_name;soldier1 dofire target_name
place that in an activation field you can change it to suit your needs

Offline macguba

  • Former Staff
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    • macguba's operation flashpoint page
Re:evil peeps shooting innocent bystanders please?
« Reply #2 on: 19 Apr 2005, 20:26:25 »
Group the civvies under an officer of the enemy side:   set his probability of presence to 0.    The "civvies" and the squad will now shoot at each other.

Running away is best controlled by waypoints and switch triggers, or allowFleeing commands.
Plenty of reviewed ArmA missions for you to play

bootneckofficer

  • Guest
Re:evil peeps shooting innocent bystanders please?
« Reply #3 on: 19 Apr 2005, 20:27:51 »
cheers guys

bootneckofficer

bootneckofficer

  • Guest
Re:evil peeps shooting innocent bystanders please?
« Reply #4 on: 19 Apr 2005, 22:03:20 »
slight problem  the troops are slight not doing anything differently apart from sneaking up until the last minute

bootneckofficer