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Author Topic: several camera scripts  (Read 847 times)

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Offline supershooter

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several camera scripts
« on: 15 Apr 2005, 20:29:34 »
Hi,

Ok, this is an example of my problem

I have a mission and I have five separate camera scripts - say cam1.sqs, cam2.sqs, cam3.sqs, cam4.sqs, cam4.sqs, cam5.sqs.

I want to activate them one after anoter but no glitch, say cam1 fades to black -- the then player doesn't notice a new script being executed -- but after 2 seconds the black fades in and cam2 starts. How is this done?

Please help? Is there a tute that will tell me this. ( I don't really want one because most of the time they are long and boring.)

-supershooter

PS. I have used snypers camer scripting tutes but I didn't read about it in there

Offline bedges

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Re:several camera scripts
« Reply #1 on: 16 Apr 2005, 10:54:22 »
if they are to run one after the other, is there any reason not to put them all into the one script?

Offline supershooter

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Re:several camera scripts
« Reply #2 on: 16 Apr 2005, 14:24:03 »
I was just thinking it could get complicated, the script would be huge, but then  could label each different part within the script. Hmm maybe I will do that.

-supershooter