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Author Topic: Adding weapons and ammo  (Read 856 times)

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russelcoight

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Adding weapons and ammo
« on: 16 Apr 2005, 05:31:14 »
Im noob sorry if this is wrong spot and alrdy been replied to in past.




But ive tried and tried to read through the archives and i cant figure out how to add weapons to things like an a10 or an mi24. For example i want to know how to put a "tank cannon on a "plane".
Or even give an "a10" 1000 maverick rounds. any one know of a guide or the awnser to my problem?

Thanks in advance  ;D
« Last Edit: 16 Apr 2005, 05:32:11 by russelcoight »

Offline Flauta

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Re:Adding weapons and ammo
« Reply #1 on: 16 Apr 2005, 06:04:08 »
all of that things you can do them whit addweaponcargo and addmagazinecargo

just check wich is the name of the weapons... i think the maverick is mavericklauncher for the mag and the weapon....
go to Online-ComRef and get the weapons names and their magazines...

Offline bedges

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Re:Adding weapons and ammo
« Reply #2 on: 16 Apr 2005, 09:59:38 »
actually, the syntax is simply addweapon and addmagazine. so for example, an Ah-64 named chopper could be given another machine gun by putting the following in the init file (or elsewhere) -

Code: [Select]
chopper addmagazine "ZsuCannon"
chopper addweapon "ZsuCannon"

you should always add the magazine first to make sure that the weapon is loaded to begin with...

EDIT - just tried the tank shell and the a10, doesn't work. many combinations do work however, so experiment :)
« Last Edit: 16 Apr 2005, 10:09:01 by bedges »