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Author Topic: Man Walking In Building?  (Read 1145 times)

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Offline sharkyjoe

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Man Walking In Building?
« on: 15 Apr 2005, 22:28:23 »
I have a guy on Nogova island , town of Lipany, in a big building called Church?, on the 3rd floor and i want him to walk to the opened balcony to deliever a speech at 0900. Problem is that I can Not make him walk to the balcony even though I set him on that 3rd floor in the back aways, with way-points assigned to him. Any Ideas??
Remember the 7 Ps??--- Proper Previous Planning Prevents Pathetically Poor Performance

Offline bedges

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Re:Man Walking In Building?
« Reply #1 on: 15 Apr 2005, 22:40:00 »
take a look at this thread, may be of use.

Offline sharkyjoe

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Re:Man Walking In Building?
« Reply #2 on: 16 Apr 2005, 02:08:58 »
Ok looked at thread. Wonderful that stuff works :). I tried both Your's(Bedges) GetMarker Pos and  AFC's Buildingpostion. The one Guy ran right to building positions #25 or #26 and the other popped into place. Problem is that the Balcony is right in between and has no postion # to it. Its one of those in limbo things where its there and ya can use it but it dosen't register for those two methods.
Should I try and and use DBR_ONIX method of unit domove (123.33....) coordinates or would I get the same result?
Cause that will take time to do and where do I start if the Guys wont move to that correct Balcony postion to get the correct value number.
Remember the 7 Ps??--- Proper Previous Planning Prevents Pathetically Poor Performance

Offline bedges

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Re:Man Walking In Building?
« Reply #3 on: 16 Apr 2005, 09:54:18 »
i'd suggest placing him inside just before the balcony, point him in exactly the right direction, and at the appropriate time, tell him to

Code: [Select]
loon_name playmove "CivilWalkF"
you'll have to play with the distance from the balcony so he doesn't walk right through it, but that's as close as you're going to get without setposing the loon into place.

i have an outro which uses the same balcony. the way i did it was to put an empty marker at the balcony's position, and then setpos the loon to the appropriate height which waaaas - bedges hunts for the outro - 8.4 ;) of course there was no movement involved, the camera only saw him after he was there.

you'll find there's also a slight lip to the door meaning the loon may appear to be floating if seen from inside. seen from outside is no problem.
« Last Edit: 16 Apr 2005, 09:54:36 by bedges »

Offline sharkyjoe

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Re:Man Walking In Building?
« Reply #4 on: 17 Apr 2005, 21:15:57 »
The Loon "CivlWalk" worked just great. :) It was that little extra I need to get the General up into the balcony.
Ok, so what I did is use Bedges suggestion of GetMarker Pos, as prescribed in previous post, to get the General in building to third level right before the balcony. Used a trigger with a countdown delay, to sync up with the 0900 speech the General is to give, with the Playmove "CivilWalkF" ( the General takes 3 steps/that is it) to get him into that little extra of undefined area of the balcony.
Thanks Bedges. 8)
Remember the 7 Ps??--- Proper Previous Planning Prevents Pathetically Poor Performance