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Offline Woodpeckersam

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battleship
« on: 25 Mar 2005, 00:40:17 »
Yo dudes, i am crap at mission making so i wanna give an idea i have in mind.

Why dont someone create a battleship type mission for MP or SP.

Bascally, what coukd happen is that you set where your unt wants to go and th AI units wil be placed randomly, then you select what unit u want to fire first, then when it is your turn, you open the map and click on a place on the map where you think the enemy is.

If the missile hits any enemies, there should be a marker placed exactly in the position that enemy was hit. If the player misses the enemy, there should be a different coloured marker in place where your missile hit.

If anyone makes this, i'd recommend having more than 7 units to be placed on your side s maps can be VERY latge unless someone creats a special map or it.

:thumbsup: :)

Sounds good eh?

Offline greg147

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    • Royal Air Assault Battalion
Re:battleship
« Reply #1 on: 25 Mar 2005, 10:34:56 »
Sounds good.  ;D

I think it may need a new island to be built for it. Do you mean blowing up enemy battleships, or just anything (tanks etc)?

If it is ship destroying (which would be cool), then maybe an island like this?

|-------------------------------------|
|                land                       |
|                                              |
|   |-----------------------------|    |
|   |                                    |    |
|   |              Water            |     |
|   |                                    |     |
|   |                                    |     |
|   |                                    |     |
|   |__________________|     |
|                                               |
|                                               |
|                                               |
|   |----------------------------|      |
|   |                                   |      |
|   |         Water                |      |
|   |                                   |      |
|   |                                   |      |
|   |                                   |      |
|   |                                   |      |
|   |_________________|      |
|                                              |
|-------------------------------------|

So one team would have their ships in one square of water, the other would have ships in the other square.

Or water and land could be switched if you ment killing tanks etc  8)
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Offline Woodpeckersam

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Re:battleship
« Reply #2 on: 25 Mar 2005, 16:17:17 »
both u see, i not good enough to make it but it would be nice to see it, everything u mentioned above is what was my idea. It would be fun.
(Plus u would either need to set the fog to high so u cant see a thng or at least make a MASSIVE island)

all part of my idea :) :D :o

Mr. Cheese

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Re:battleship
« Reply #3 on: 14 Apr 2005, 11:32:02 »
lol, a bunch of us in GST were discussing the very same thing..

StonedSoldier

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Re:battleship
« Reply #4 on: 15 Apr 2005, 15:33:50 »
hey cheese, its bob

yea, a couple of guys and i are actually working on a battleship mission, usual rules apply each player takes turns picking grid coords for HE strikes, were doing it through several dialogs, although the version we're putting together will require addons but they'll be included with the finished mission file,

so far weve got;

Nimitz Carrier
WW2 U Boat (it looks fancier than the other subs for OFP)
BIS LST
BIS PBR

so any other suggestions for units that could be used in the game??

as for the island we thought of just marking out zones on Desert island
« Last Edit: 15 Apr 2005, 15:35:31 by StonedSoldier »

Offline greg147

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    • Royal Air Assault Battalion
Re:battleship
« Reply #5 on: 15 Apr 2005, 19:35:24 »
Well, it looks like you have the carrier, submarine, battleship and minesweeper. Without going to find the game and see what the last ship is, i'm going to make a guess. Destroyer?  :-\

Well, try the LSD (no, not the drug) ship here. See if it meets your requirements.  ;)

http://ofp.gamezone.cz/index.php?showthis=3834
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

StonedSoldier

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Re:battleship
« Reply #6 on: 16 Apr 2005, 13:20:55 »
looks good, might as well use it, so far ive done the dialog for placing the units on the map and have written the script for the HE Strikes, need to make the dialog for the strikes and write a script so human can play against AI