Very simple script, only works in Multiplayer, though..
To test
1) Unzip the file, make sure you put it in User/Username/MPMissions/
2) Make a LAN or internet game, load any mission.. If the realtime script if first loaded, it will not work that time.. Abort that mission.
3) Load Real Time (It's on Desert Island).
When you get to breifing, it say time via player sidechat, remove that line if you want.
Basicly : Put in MPMissions folder, load random mission, abort it, load Real Time again, and it will work..
If anyone knows why this is, it'd be good to know..
Only 2 problems,
1) The first -mission-loaded problem, where mission start returns 0,0,0,0,0..
2) It doesn't display ending 0's, small problem, that oesn't affect code, the sidechat is just to deomstate the script working
Oh yeh, did I mention? The script sets mission time to current system time...
- Ben