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Author Topic: impoting voices  (Read 765 times)

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beretta

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impoting voices
« on: 13 Apr 2005, 17:50:36 »
how can i make a unit speak with my voice, using gwave508 to record?

Offline Flauta

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Re:impoting voices
« Reply #1 on: 13 Apr 2005, 18:13:33 »
I dont reeally know what is that Program.. but whenever you get the WAV whit your voice, Convert it to .ogg and see the code snypets.. jeje It looks like these in the Description.ext

Code: [Select]
class CfgSounds
{
          sounds[]={speech1};

          class speech1
          {                            
            name="Whatever you want to see in the editor";
            sound[] = {\sound\speech1.ogg, db+5, 1.0};
            titles[]={};
          };

};

Offline General Barron

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Re:impoting voices
« Reply #2 on: 13 Apr 2005, 18:21:31 »
This tutorial will teach you everything there is to know about using sound and music in your mission:

http://www.ofpec.com/editors/resource_view.php?id=55

And I've already given you that link in another post of yours. I'd suggest you try searching the ed depot first before posting here. Or check this online FAQ on the official forums:

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=7a0552f1adaa29c10a6cd6f721ac8fcb;act=ST;f=7;t=26723
HANDSIGNALS COMMAND SYSTEM-- A realistic squad-control modification for OFP
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