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Unit Problem
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Topic: Unit Problem (Read 594 times)
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Miggie
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Unit Problem
«
on:
13 Apr 2005, 16:38:50 »
How can you make sure that units ( that are part of your group )
do not move when you move, i tried to set the mon behaviour "Safe"
but they still move , i want them to stand still
Mi//ie
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StonedSoldier
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Re:Unit Problem
«
Reply #1 on:
13 Apr 2005, 16:41:06 »
commandStop nameofunit
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Miggie
Guest
Re:Unit Problem
«
Reply #2 on:
13 Apr 2005, 16:42:37 »
thank you very mucho
mi//ie
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Miggie
Guest
Re:Unit Problem
«
Reply #3 on:
13 Apr 2005, 16:43:41 »
another one ,
how can you make units sit down via a trigger or the unit init line
Mi//ie
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bedges
Administrator
Re:Unit Problem
«
Reply #4 on:
13 Apr 2005, 16:49:32 »
as far as i know animations can't be triggered via the init line.
create a smallish trigger, group it with the loon you want to sit, and in the 'on activation' box put
Code:
[Select]
loon_name switchmove "EffectStandSitDownStill"
that should work.
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Miggie
Guest
Re:Unit Problem
«
Reply #5 on:
13 Apr 2005, 16:58:43 »
found it already
in player init line type : this setbehaviour "SAfe"
then u make trigger and u type
unitname action ["Sitdown"]
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bedges
Administrator
Re:Unit Problem
«
Reply #6 on:
13 Apr 2005, 16:59:56 »
or that
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Unit Problem
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