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Author Topic: Unit Problem  (Read 594 times)

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Miggie

  • Guest
Unit Problem
« on: 13 Apr 2005, 16:38:50 »
How can you make sure that units ( that are part of your group )
do not move when you move, i tried to set the mon behaviour "Safe"
but they still move , i want  them to stand still

Mi//ie

StonedSoldier

  • Guest
Re:Unit Problem
« Reply #1 on: 13 Apr 2005, 16:41:06 »
commandStop nameofunit

Miggie

  • Guest
Re:Unit Problem
« Reply #2 on: 13 Apr 2005, 16:42:37 »
thank you very mucho

mi//ie

Miggie

  • Guest
Re:Unit Problem
« Reply #3 on: 13 Apr 2005, 16:43:41 »
another one ,

how can you make units sit down via a trigger or the unit init line

Mi//ie

Offline bedges

  • Administrator
  • *****
    • OFPEC The Editing Center
Re:Unit Problem
« Reply #4 on: 13 Apr 2005, 16:49:32 »
as far as i know animations can't be triggered via the init line.

create a smallish trigger, group it with the loon you want to sit, and in the 'on activation' box put

Code: [Select]
loon_name switchmove "EffectStandSitDownStill"
that should work. :)

Miggie

  • Guest
Re:Unit Problem
« Reply #5 on: 13 Apr 2005, 16:58:43 »
found it already

in player init line type : this setbehaviour "SAfe"
then u make trigger and u type

unitname action ["Sitdown"]


Offline bedges

  • Administrator
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    • OFPEC The Editing Center
Re:Unit Problem
« Reply #6 on: 13 Apr 2005, 16:59:56 »
or that ;)