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Author Topic: how can units start in a car  (Read 1512 times)

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beretta

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how can units start in a car
« on: 11 Apr 2005, 13:32:30 »
in the mission editer how can units start in a car or plane i really need the info and is there any good half life models for flashpoint.

Offline greg147

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    • Royal Air Assault Battalion
Re:how can units start in a car
« Reply #1 on: 11 Apr 2005, 14:52:11 »
Place a car and a unit into the mission editor. Name the car 'car1', and name the guy 'guy1'. Then, put this into the units init field:
Code: [Select]
guy1 moveincargo car1
or

Code: [Select]
guy1 moveindriver car1
or if the car has a gunner

Code: [Select]
guy1 moveingunner car1
Don't know about the half life stuff though...
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

beretta

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Re:how can units start in a car
« Reply #2 on: 11 Apr 2005, 14:55:14 »
it doesnt work any other ideas
« Last Edit: 11 Apr 2005, 15:19:53 by beretta »

Offline Planck

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Re:how can units start in a car
« Reply #3 on: 11 Apr 2005, 19:28:06 »
Of course it works.....you did name the guy as 'guy1' and the car as 'car1' didn't you?



Planck
I know a little about a lot, and a lot about a little.

Offline greg147

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    • Royal Air Assault Battalion
Re:how can units start in a car
« Reply #4 on: 11 Apr 2005, 19:31:25 »
And put the code into guy1's init field?  :P
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

beretta

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Re:how can units start in a car
« Reply #5 on: 11 Apr 2005, 19:37:51 »
thanks its working

Dubieman

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Re:how can units start in a car
« Reply #6 on: 12 Apr 2005, 00:39:25 »
Again, general editing por favor....