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Offline SafetyCatch

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Texture Quality
« on: 31 Mar 2005, 16:20:23 »
Hello there
I am trying to get the best quality results from PAATool and Textview, however I am still having some problems, for example my greens have a shade of purple in them and my blacks have a shade of blue, also the textures look extremely pixelated.

My question is how can I get the best results when I convert texture files, what am I missing? Any tips at all would be helpful, I'm also trying to convert files with transparency with limited success in the quality!!

Thanks :)

Homefry31464

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Re:Texture Quality
« Reply #1 on: 31 Mar 2005, 21:28:02 »
Head on over to ofp.info and search for feer, he released a tool to convert to PAA/PAC with better results than TexView, perhaps that will help.

Offline SafetyCatch

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Re:Texture Quality
« Reply #2 on: 31 Mar 2005, 21:39:31 »
Ok, I'll have a look thanks

Offline Planck

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Re:Texture Quality
« Reply #3 on: 31 Mar 2005, 21:43:10 »
I have heard somewhere that if you avoid using pure white it will lessen or get rid of the pinkness.

I can't swear to this but you could try it anyway, try an off-white instead.


Planck
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Offline SafetyCatch

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Re:Texture Quality
« Reply #4 on: 31 Mar 2005, 21:47:53 »
There's hardly any white in my textures anyway, that's not the problem.
I've got version 1.1 of PAATool is there a newer version??

Offline Planck

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Re:Texture Quality
« Reply #5 on: 31 Mar 2005, 22:06:38 »
no.......version 1.1 is it AFAIK.

I myself have never had this problem, but them I don't make many textures.   ;D


Planck
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Offline SafetyCatch

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Re:Texture Quality
« Reply #6 on: 31 Mar 2005, 22:13:04 »
Well thats annoying :P
Anyone know what the best settings to put PAATool on for normal and transparent textures?
« Last Edit: 31 Mar 2005, 22:21:24 by SafetyCatch »

STGN

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Re:Texture Quality
« Reply #7 on: 09 Apr 2005, 23:06:44 »
Remember to use RGBA 5:5:5:1 format, makes the best textures with smallest size I always do that and I don't expirence bad textures they are acctualy very fine.
STGN

Lean Bear

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Re:Texture Quality
« Reply #8 on: 10 Apr 2005, 13:04:56 »
Normally the quality of the texture is down to what format the picture is in before you use a tool.

Use 24-bit targa files (*.tga) for textures without transparency or 32-bit targa files for textures with transparency (or any opacitiy).

Then, use PAATool (its the best converter out there), and then:

For textures with no transparency: set it to RGBA 5:5:5:1

For textures with any transparency: set it to RGBA 4:4:4:4

Offline SafetyCatch

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Re:Texture Quality
« Reply #9 on: 10 Apr 2005, 13:17:12 »
Ok thanks, I'll give it a go

Offline SafetyCatch

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Re:Texture Quality
« Reply #10 on: 11 Apr 2005, 09:28:26 »
Hrm I'm getting nothing but crashes on RGBA 4:4:4:4 with transparent textures, any ideas?