I guess that this is true about the ai, that it's part of ther reason so many of us are still playing OFP (well, we all are
). There are many aspects of the ai that are superb, and are taken for granted. However, it would be nice if they used their knowledge of the building to good effect, though, instead of the usual strategy of proning and not moving at all until they're shot to death.
I was going to say, maybe there was some in-built part of the building itself that let the ai navigate throught it. Not being an addon editor at all, I was completely stumped as to what this might be, and actually entertained the idea that maybe the ai just got smart all of a sudden
A path lod, eh.
It seems that, unfortunately, this only works if the move target is
inside the building; if it's outside, the AI is back to being lost, and defualts to lying down.
Annoyingly, this effect showed up for me as i was testing a script to allow the AI to find cover from a tank. This movetarget overlapped the building slightly; I figured that the AI would just move as close to the point as he could, and stop. Instead, he goes on a jaunt round the side of the building, walks
right past the tank, and through the front door. Thanks to this behaviour, my script is completely unreliable around buildings with path LODs now
Looks like a case of a blessing being a curse in disguise.