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?blown
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Topic: ?blown (Read 881 times)
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456820
Contributing Member
?blown
«
on:
03 Apr 2005, 18:20:29 »
i need a way to see if an object's setdammage is 1 and when it is for it to activate a trigger
something that will go in a trigger and wait till object 31625 dammage is 1
then activated th etrigger wich allows a script to play
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StonedSoldier
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Re:?blown
«
Reply #1 on:
03 Apr 2005, 18:22:17 »
trigger;
condition : getdammage (object 31625) > 0.9
activation : hint "ITS DEAD"
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456820
Contributing Member
Re:?blown
«
Reply #2 on:
03 Apr 2005, 18:35:33 »
cheers StonedSoldier i will try that now
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456820
Contributing Member
Re:?blown
«
Reply #3 on:
03 Apr 2005, 18:53:56 »
yep thanks that works perfectly
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?blown
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