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Author Topic: JOIN THE ARMY  (Read 766 times)

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Offline Pr0ph3t

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JOIN THE ARMY
« on: 01 Apr 2005, 22:03:23 »
heheh just kidding.

I want a little island with 30 men on it and every time you approach one it joins your group if you have under and up to 12 men. Is there a quick trigger way to do this?

Offline nominesine

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Re:JOIN THE ARMY
« Reply #1 on: 01 Apr 2005, 22:53:03 »
A nice little script that will teach you how to do this can be downloaded from the editors depot:

http://www.ofpec.com/includes/download2.php?id=157

The script takes units from other groups to replace losses in your own squad.
OFPEC | Intel Depot
RETARDED Ooops... Retired!

Offline Pr0ph3t

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Re:JOIN THE ARMY
« Reply #2 on: 02 Apr 2005, 01:59:21 »
That's a pretty good tut.. I thought I had read every one in existence.. However, I'm thinking of more of a trigger way to do this.

Is there a way to do this through the init field of a unit and a big trigger?

Offline dmakatra

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Re:JOIN THE ARMY
« Reply #3 on: 02 Apr 2005, 03:41:49 »
Dunno if this'll work. Should work in theory.

_array = [loon1,loon2,loon3,etc]
_i = 0

#loop
? ((player distance (_array select _i)) < 10) : [(_array select _i)] join (group player)
_i = _i + 1
? _i > count _array : _i = 0
~0.05
goto "loop"

:beat: *Gets Shot* :beat:

Offline Pr0ph3t

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Re:JOIN THE ARMY
« Reply #4 on: 02 Apr 2005, 05:51:49 »
This does look very convincing. I'll post my results when I'm at this point

Offline macguba

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Re:JOIN THE ARMY
« Reply #5 on: 02 Apr 2005, 15:22:51 »
I think ECP includes a feature a bit like this.
Plenty of reviewed ArmA missions for you to play