i had a go like this
1. i had a trigger with west present
condition : this
on activation : [] exec "parachute.sqs"
in parachute.sqs was
off1 action ["EJECT", HELO]
[] exec "tree.sqs"
then in tree.sqs was
~14
#loop
off1 setpos [getpos off1 select 0, getpos off1 select 1, 2]
hint "Damn i got stuck in a tree. Use the action menu to get back down"
cut = Player addaction ["Cut parachute","cut.sqs"]
?obj5 goto "exit"
goto "loop"
#exit
exit
(i think its seriously wrong)
and then in cut.sqs was
~1
obj5
off1 playmove "FXStandSurUniv"
~2
off1 setpos [getpos off1 select 0, getpos off1 select 1, 1]
~0.2
off1 setpos [getpos off1 select 0, getpos off1 select 1, 0]
~0.5
off1 switchmove "null"
~0.5
Player Removeaction cut
the thing is it gave me a load of actions as it is repeating the add action line
and the noise for the hint keeps repeating as it is repeating the hint aswell.
how can i make it so the hint will only show once and the action only shows once but the setpos line keeps repeating until obj5=true
then when it is its lets me down