Home   Help Search Login Register  

Author Topic: AI to not fire/target  (Read 426 times)

0 Members and 1 Guest are viewing this topic.

Jim666

  • Guest
AI to not fire/target
« on: 29 Mar 2005, 13:48:15 »
Ive got a chopper right in a cutscene, and ive got a few AA soldiers around. i dont want the AA soldiers to target the chopper or fire at the chopper. As the chopper is soppose to crash anyway in a certain way.

How would i do this?

I know theres a do target and do fire command, i just want the opposite so the Ai doesnt not fire or target.

Offline greg147

  • Contributing Member
  • **
    • Royal Air Assault Battalion
Re:AI to not fire/target
« Reply #1 on: 29 Mar 2005, 13:49:17 »
just put

Code: [Select]
this setcaptive true
in its init box, and the AI will not fire on it  ;)
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Offline nominesine

  • Former Staff
  • ****
  • I'm NOT back!
    • The IKB Forum
Re:AI to not fire/target
« Reply #2 on: 29 Mar 2005, 13:50:19 »
Give them a waypoint set to "hold fire" or "never fire".
OFPEC | Intel Depot
RETARDED Ooops... Retired!

Jim666

  • Guest
Re:AI to not fire/target
« Reply #3 on: 29 Mar 2005, 13:51:42 »
Yeah but then they wont fire at anyone, and i want them to fire at the other choppers that the players come in. and also the ground troopers that come in.

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:AI to not fire/target
« Reply #4 on: 29 Mar 2005, 14:24:39 »
You could use setCaptive true/false on the critical chopper, but if you want things to happen in a certain way you'll need to micromanage its destruction.   In other words you control which AA loon shoots at it and when, don't leave it up to the AI.
Plenty of reviewed ArmA missions for you to play