I've got the whole config sorted out; in fact, it works anyway
But I want to give the house some sections (
sections[]={};)
I already defined the hiddenSelections, but I'm still not getting the effect I want.
I'm trying to use setObjectTexture on this house. And its not working cause I know my CfgModels section is wrong.
It used to texture the player's unit's "medic" section with the texture I want on the house.
That's how I know its not configured right. atm it looks like this:
class CfgModels
{
class Default {};
class MyHouse: Default
{
sections[] = {"side"};
};
};But I doubt this is correct