Home   Help Search Login Register  

Author Topic: Armored Critical Hit, Better Manage of Armored Dammage  (Read 502 times)

0 Members and 1 Guest are viewing this topic.

Exaercase

  • Guest
Hello,

  I ask me if it's possible to tackle the armored dammage in an other way than the BIS way.

  For example : In function of the lacation of the hit and the type of ammo have 3 type of effect : Bouncing on Armor like in reality, Stop by the Armor or Pass the Armor and then for this last one : do critical.

  For example : Wheel break (i don't know in english the correct word for a MBT), Kill or Do sever wound (and the effect is this crew menber is not abel to continue is work) to one or many menber of a crew, Motor Break, Turet not abel to rotate, Gun are broke (this is the most one do for the momment), and the only one thaht do the tank explosed is the ammunition explosion.

  Moreover the best is to change the MBT model in fonction of the type of Hit : Wheel Break, Smoke that come for the Motor place for hit on it etc ... and not and terrible explosion for all the case that unable the MBT.

  I know that dommage are already localised but i don t know how to have the info in scripting and is i haver the info i m able to script the critical hit or the bouncing in funtion of the armor inclination etc ...

  I post this topic 'cause in the real wolrd most of the shell don't do doammag they bounce on armor or don't penetrated the amrmor and certanly don't do cumulative dommage on armor to finish with many shell to exploded the MBT in fact is most of time the crew that kill or the wheel in one side that immobilized.

  Another question is it take in count that fact : An SABOT shell have a penetration capacity that decrease with distance and for HEAT is not the case.

  Thx in advance for your response and all my apologize for my very bad english.