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Author Topic: Revive groups  (Read 576 times)

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Lazy Lays

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Revive groups
« on: 25 Mar 2005, 14:27:03 »
Question 1:
Okay I am making a mission where an Us-Airfield is under attack by the Russians..
I want the Russians to keep comming so the best way to do this is by reviving them... I want them to respawn near an object and not where they died.
I used the createcommand so far but it seems to lag a lot..
so I am looking for another way.

Question 2:  :)
Mission Editor:
when you place 4 units close together they will group and start in formation.
If you for each unit set special to None they will not start in formation but when you start the mission they will go in formation.. is there a way to make the soldier ignore the fall back in formation command given by the groupleader ?
I have tryed to place a soldier and in the inti: soldierOne stop true;
but he wont aim and fire at enemy soldiers
I want the soldier to fire, aim and move when order to

Offline bedges

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    • OFPEC The Editing Center
Re:Revive groups
« Reply #1 on: 25 Mar 2005, 16:28:04 »
answer 1:

have all the enemies you intend to keep coming in waves placed further away, and then waypoint them into the action when required. otherwise, there's no other way apart from the createunit command you mentioned.

answer 2:

in the init field, put dostop this. the units will stop, but may get into formation after a short while, depending on what their commanding officer does. alternatively, if you want them to stay still indefinitely, use this disableAI "move". that means the units will not move, but will still engage enemies.

hope that helps :)

Lazy Lays

  • Guest
Re:Revive groups
« Reply #2 on: 27 Mar 2005, 21:38:03 »
Okay I have problems with the disableAI move command.. the AI  i used the command on is aiming at the enemy but they doesn't fire at them..  >:(

The dostop is useless cause if the leader dies they move.. I just want the AI to stand there ground and fire at the enemy !..

Please help me !..

Offline macguba

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    • macguba's operation flashpoint page
Re:Revive groups
« Reply #3 on: 27 Mar 2005, 23:04:24 »
I think somebody did a script for this.   Genera Barron?
Plenty of reviewed ArmA missions for you to play

Dane

  • Guest
Re:Revive groups
« Reply #4 on: 27 Mar 2005, 23:33:04 »
Hows about dis http://www.ofpec.com/yabbse/index.php?board=27;action=display;threadid=18098 scroll down page and you'll find both ai cover and hold, and a fixedpos script with custum animations.

Or this

http://www.ofpec.com/yabbse/index.php?board=27;action=display;threadid=11904
« Last Edit: 27 Mar 2005, 23:37:31 by Dane »