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Author Topic: Hands Up  (Read 837 times)

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nopenothinghere

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Hands Up
« on: 26 Mar 2005, 10:46:32 »
How do you make a unit put there hands up, and how do you make a unit sit ???

Offline 456820

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Re:Hands Up
« Reply #1 on: 26 Mar 2005, 11:01:14 »
you cant make a unit put there hands up to my knowlege but you can make them put there hand behinfd there head
wich is
Code: [Select]
unit_name playmove "FXStandSurUniv"that will put there hands behinfd there head
and to make them sit down is
Code: [Select]
unit_name playmove "Effectstandsitdown"that will make them sit on the floor if you want them to sit n a chair it is
Code: [Select]
unit_name playmove "OnChair"and all those go in a waypoint or in an init field or script or what ever you want
but some may need the unit to be in a specific stance like to make them sit they must be in safe mode

Offline penguinman

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Re:Hands Up
« Reply #2 on: 27 Mar 2005, 07:59:13 »
get a com ref that has all the anim names in it

i think theres one in ofpec. it will help you

Offline macguba

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Re:Hands Up
« Reply #3 on: 27 Mar 2005, 10:27:51 »
There is a reference list and a demo mission in the Ed Depot.

Sometimes these commands don't work in init fields.
Plenty of reviewed ArmA missions for you to play

nopenothinghere

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Re:Hands Up
« Reply #4 on: 27 Mar 2005, 12:39:01 »
where abouts!

Offline bedges

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    • OFPEC The Editing Center
Re:Hands Up
« Reply #5 on: 27 Mar 2005, 12:44:42 »
i went to the ed depot, typed 'animations' into the search box, and presto.

try this.

and welcome back gubes ;)

Offline Pr0ph3t

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Re:Hands Up
« Reply #6 on: 27 Mar 2005, 19:58:54 »
BTW when you do a playermove don't you have to do it from a trigger? I don't think it works from the init field of a unit

Offline Blanco

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Re:Hands Up
« Reply #7 on: 28 Mar 2005, 03:32:30 »
BTW when you do a playermove don't you have to do it from a trigger? I don't think it works from the init field of a unit

true, ...or in a waypoint
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