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Author Topic: Soldier runs on the spot  (Read 1152 times)

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Offline Viking

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Soldier runs on the spot
« on: 21 Mar 2005, 16:53:15 »
Hey all!

I'm having a spot of bother with my soldier-addon...
When I get it into the editor and preview, the movement is very limited:
The soldier can stand up, crouch and lie down, but can't run or turn left or right. If I run (on the spot, that is), and then lie down while running, the guys edges forward slightly (as he would when going prone from a run), but then it's as if he is attached to an elastic band, and he slides back the few feet he wen't forward while lying down...

To begin with I thought it was just a selection problem, because a bit of his uniform was stretched down into the ground, and it seemed like that was what was holding him back (especially in connection with the above lying down issue - the uniform acted like the elastic band)...
But I fixed the uniform, and it still does it...

I hope that is OK explained..
Any suggestions?
VIKING
Modeller/Skinner/Coder
NORFOR

Offline remcen

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Re:Soldier runs on the spot
« Reply #1 on: 21 Mar 2005, 20:48:20 »
i also had that problem sometimes ages ago with cwc :P so it might also work for res:
Check if you have this problem with all other soldier units too. if so, replace the complete DTA folder with that on your ofp CD. did the job for me. (dunno why though - perhaps there's only one file to be replaced ???)
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Offline Viking

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Re:Soldier runs on the spot
« Reply #2 on: 21 Mar 2005, 22:02:53 »
Thanks for the reply.

It only happens to the one addon, and the copying of the DTA folder didn't work :(

Any other suggestions?

Also, I sent the addon to this other guy, and he couldn't open it at all in OFP... got a .modelspecial error.. that tell you anything?
« Last Edit: 21 Mar 2005, 22:40:09 by Viking »
VIKING
Modeller/Skinner/Coder
NORFOR

Lean Bear

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Re:Soldier runs on the spot
« Reply #3 on: 24 Mar 2005, 11:55:12 »
.modelSpecial is normally to do with the weapon/s.

Do you have a CfgModels section in your config?

If not, it should look like this:

class CfgModels
{
          class Default {};
          class Man: Default {};
          class YourUnitName: Man {};
};

Also, check the loadout you've given the unit and make sure there's no errors there (like no "" around weapons etc.)

Did you give the unit a custom weapon?